In which the party discovers what’s causing that horrible stench.
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This is an episode of the weekly LTM Gaming Podcast.
In which the party discovers what’s causing that horrible stench.
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In which the party discovers the greatest torture ever known to the world… and uses this knowledge to terrible effect.
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We’re here again! Another episode! We investigate ships, talk to an old friend, and go for a long walk… to the beach?
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Thanks for listening to the LTM Gaming Podcast!
And we’re back! Nothing like a 5+ year hiatus! We have continued to game, but the editing became overwhelming. We have finally come around to TJ’s campaign, Entropy Rising, again, and we have a much more streamlined audio process now. Expect about one episode a month. This first episode is a little choppy because of where some of us are recording, but you should at least listen to the first 15 minutes or so to hit TJ’s epic recap of the entire first season, created partially with Incredibox.
We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week our d20 Modern game, The Crushing Depths, comes to its season 1 close with an epilogue. We briefly reflect on the season of play and talk about various issues related to the campaign. This game analysis was done right after finishing during the last session we played; we do not have the benefit of years of hindsight on our reflections. We’ll be back after the first of the new year with more gaming. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we have reached the game-play finale of season one. I won’t give too much away; just listen. Next week we will hear a shorter episode (this one is a bit longer) from the same session as an epilogue to this season of The Crushing Depths, in which the GM, Paul, and players, Matt, Steve, and TJ, discuss the season and their thoughts about the future of this Modern campaign. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we’re counting down to the end. This is the second-to-last episode and it features a skill challenge the characters engage in to find Sal’s daughter without giving everything away to a possessed Vanessa. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our first season begins to wrap up. Our heroes come out of the Boleskine manor into a world changed during their absence. Always remember to check your voicemail. You might have a message about the end of the world.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, when someone asks you if you’d like to be a god, you say yes! Our heroes finally reach the bottom of the rabbit hole that is Boleskine Manor. Off with their heads!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, having just had their heads thoroughly warped by the upper floor of Boleskine Manor, our heroes eventually descend to the depths of the manor in search of an exit and the lost piece of Gungnir.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we start a new session with a level-up. TJ makes some inexplicable choices. Then our heroes continue their trippy adventure through Boleskine Manor. What treasure and depravity awaits?
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the players have come to realize that they are seemingly trapped inside the bizarre Boleskine Manor. Now not only are they searching for any clues which may help them in their conflict, but also for the way out. Hopefully they find it before Sal is reduced to a gibbering idiot. Oh wait, too late.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our players decide on a course of action and get a little aid from the Balor-folk, through Elias Bowman. Nothing like help from friends in low places.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we see the depressing aftermath of the battle between the heroes and some ilithids. Having lost Courtney, the heroes struggle with what to do for their next step. Thankfully, Lydia provides some much needed good news.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, it’s a flashback to our very first session using roll20! LTM Gaming absolutely endorses Roll20 as a great platform for online gaming, and they don’t pay us anything. Our group is scattered geographically, and roll20 allows us to play with a virtual tabletop in a way we never had before. The previous episode left us hanging as Sal prepared to meet with the ulitharid, Choronzon, and Vanessa and Russ looked on. Now we see the first season of The Crushing Depths campaign begin to spiral downward to its inevitable end.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, it’s a race to save Sal’s family from the dangers of alcohol and dementia! I look forward to that moment when you learn what the episode title is all about. We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we start to learn more about the other side of the conflict our heroes are embroiled in. Also, first hand knowledge of Sal’s techniques on how to win friends and influence people. We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the party fights some lobstrosities. Our resident gunslinger, Russ, is hoping to make it out with all of his fingers intact. We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we continue with a bit of a meta- cast to the game. The aftermath of the raven encounter and our players giving a bit of information about their character wish list. Then their exploration of Watkins Glen continues. We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the party encounters some ravens. To put it mildly. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the party continues its exploration of the walled city of Watkins Glen. Most notably, their exploration has been a bit curtailed at the moment by a bear-sized, three-eyed toad…thing. We hope you enjoy.
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Whoops, sorry for the late episode! Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, a visit to Montour Falls for collecting information on the walled town of Watkins Glen. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our heroes try to wrap their puny minds around what has been transpiring. Also, they attempt to set some booty traps. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the conclusion to the battle of the Giangaleazzo farm. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, it’s the start of a new session! That generally, and in this case, means that the players will give a recap of the previous entire session. We also get to learn exactly what the players chose for their recent level up. We also get to see a bit more of Enzo and Carmela in action. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we see many hints of things to come. The party sees visions and clues pointing to their future and tries to get a handle on what to do next. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we pick up, yet again, right after TJ has rolled a one. How can one person have so much bad luck? Never go to the casino with TJ. In any event, Courtney is currently trying to convince the party that they need to get out of the Order’s underground facility as fast as they can, before the facility goes on lockdown.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we return to our regularly scheduled campaign. All the players are present and we move back Steve playing Vanessa, Matt playing Russ, and TJ playing as Sal. The players do a recap to start this episode, so that will get you back up to speed on where we left off before the prequel story. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we have reached the conclusion of our prequel adventure with Sal’s parents, Enzo (played by Steve) and Carmela (played by TJ). Will they find the cause of these mysterious attackers? Will they safely rescue Marilyn and her son? No, no they won’t. But we’ll have fun finding out what’s behind it all anyway! We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we continue in the second act of our prequel series. If you haven’t listened to episode 65, go back and listen to that before starting here. TJ is playing as Carmela, and Steve is playing as Enzo. Enzo and Carmela are the parents of Sal, TJ’s normal character. This series is set during a massive blizzard which took place in 2026. Enzo and Carmela have arrived in Black Rock, PA, and are trying to find shelter for the night. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, Matt is absent! Oh nooooo! Whatever will we do? The answer is, of course, that we soldier on without him. This episode and the next two are all part of a session which served as a kind of prequel to the game. It was very similar to the session I ran with the players staying in Sal’s family house during a blizzard, which we recapped during the first episodes of this season of The Crushing Depths. In this episode we get to join Enzo and Carmela, Sal’s parents, and see what they were doing, elsewhere, during that same blizzard of ’26. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the exciting conclusion to the car chase! Our heroes, minus Russ, are in a hummer traveling back to the city with Xallitharid and his “experiments.” Russ trails them on his crotch-rocket, and is witness to the aftermath as they are rammed by a large black truck at high speed. What can Sal possibly do to make the situation worse? We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our heroes continue their debate about the next course of action after realizing they may have been deceived by their tenuous allies, the ilithid-kin. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the heroes have triumphed over an animated tree, weird tentacle cat things, and have found Xallitharid. Who is weird. Also, surprise! Russ is now sushi. We’ll see how our heroes react. This is the first of three episodes from the same session where the players (and Paul, badly) tried to insert references to ’90s pop culture into the game. It frequently led us off track, but we had fun doing it, and that’s what gaming is all about, right? Are you not entertained? We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our heroes have successfully overcome the first obstacle in front of them: assassin vines. TJ can be especially proud that he didn’t die this time. What else will they encounter as they cautiously move in to find Xallitharid? Abject horror, no doubt! We hope you enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the players are just being dropped on Montauk to begin their search for the rogue ilithid, Xallitharid. Asked to choose, TJ cannot keep his mind blank, and so their destruction takes the form of a modified skill challenge, the beast that they most fear. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, Paul does an extended recap of the story so far, and the players must give updated descriptions of their characters. The players also get some loot from their ilithid allies, and begin the journey to Montauk to find the rogue ilithid, Xallitharid.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, Van tries to convince the heroes to do a job for the ilithid community. They are on their way to saving the world! Or something like that.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, our heroes have a bit of a palaver to figure out where they stand before they again meet with Van to discuss what he wants from Sal. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, Sal has a long discussion with his new friend, Van! Many things are danced around and avoided. Firm commitments are soundly avoided. We hope you enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the heroes try to make sense of their new digs. Terrible deja vu, body snatching, and of course finding a sandwich.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, the heroes struggle to recover after a taxing battle. Vanessa works to save Russ and Sal and still rescue both Lydia and the injured Eric before the helicopters arrive. Also, skill challenge!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we will hear the exciting conclusion to the battle between our heroes and the beholder-kin team up of a gauth and weakened overseer tree.
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After handily winning the skill challenge, and then easily dispatching Dell, the players are feeling pretty good about themselves. That is, until they start engaging with the gauth and overseer in the next room.
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In this episode of The Crushing Depths, the party devises a plan to explore the rest of the facility they have discovered on North Brother Island.
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Their progress having been completely stalled by a simple locked door, the party is back in action and solves the problem the only way they know how: violence!
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Time for some earth-shattering realizations. What do you when you finish your quest, and nothing ends the way it is supposed to?
The product placements finally dry up a little after this episode, but we did have fun with it. We hope you found it at least somewhat amusing.
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Our unwilling adventurers get pulled over by… a squid? The party starts a nose-dive into the world of the weird this episode. I’m not sure they ever recover from this moment. Enjoy!
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern campaign, the party cools down from their encounter at the garage and the ensuing Matt-induced Zombie/Blues Brothers mayhem and decides on their next move. As always when the party is trying to figure out what to do next, it is a painful process, but not without its laughs. Enjoy.
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Thanks for listening to the LTM Gaming Podcast! This week on The Crushing Depths, our real-play d20 Modern game, we get a reiteration of Matt’s brilliant diversionary tactic. After the explanation, the characters put the plan into action and try their hand at a little subterfuge.
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In this episode, we will start with a few minutes of reminder of the conversation which causes Lydia to join up with our intrepid heroes. Vanessa does some important research based on something she has found. There are links below which lead to some of the details we reference in game but which do not translate very well to the audio. Be warned, they will spoil some things if you link before listening. We’ll also hear the first iteration of Matt’s brilliant plan to avoid detection in the next phase of their quest to find Leo.
Enjoy!
Hermetic Order of the Golden Dawn
Aleister Crowley wearing his fantastic hat. This was the picture heading the Wikipedia article when we were playing.
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I bet you thought we forgot about posting this week’s episode. If you thought that, you’d be right. It’s the holidays here, and we apologize for being late this week. But never fear! There is still a new episode of the LTM Gaming Podcast. The third episode of The Crushing Depths has our heroes leveling up after their encounter in the Blockhouse of Central Park. Of course, the fictional version in our game was a bit different from that Wikipedia article. They also have an important conversation with Lydia, the woman they previously saved who is currently staying in Vanessa’s apartment.
We hope you enjoy!
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Week two of The Crushing Depths is an extended recap of the six sessions we had prior to starting recording. The players, with Paul’s help, detail the events of the previous sessions. Kidnappings, Agents, Ninja Hobos (not really), Vampires, Explosions, Gunfights, and more!
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This week kicks off a new season of LTM Gaming! Join us as we reach back in to our memories to try and set the stage for the d20 Modern campaign run by Paul, The Crushing Depths. This campaign actually started before Entropy Rising, but we didn’t start recording until session 7 for us. These first two episodes will be our attempt to reintroduce the campaign and characters, as well as detail the events of the missing recordings.
This episode in particular you hear the introduction Paul gave the players before starting, detailing the history of this alternate future world. Then you meet the characters:
Matt plays a Fast hero named Russet Barrow.
Steve plays a Smart hero named Vanessa Fairaday.
TJ plays a Strong hero named Salvestro Giangaleazzo.
In addition to running the game, Paul plays a Fast hero named Leonid Rybkin. Sort of. You’ll see.
Hope you enjoy!
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This week on the LTM Gaming Podcast, we finish our game of Gloom! The concluding episode turned out a little shy of our normal length, but we hope you enjoy.
Gloom is a tabletop card game in which you control a set of characters. You play modifier cards on those characters with the aim of getting them to the lowest possible negative value and then killing them off, ending play. Any player may play modifier cards on any character, not just their own.
While Gloom could be played as a simple card placement game, our group prefers to play it as a collective storytelling game. We base our descriptions on the cards played, but the story grows from there. The descriptions and story are the best part of Gloom! We always have a good time playing it.
Click here for a link to the complete instructions from the publisher’s website.
Click here (link from publisher, Atlas Games) or here (Amazon) to buy the base game. (Full disclosure: we get nothing from this!)
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This week on the LTM Gaming Podcast, we play Gloom! Gloom is a tabletop card game in which you control a set of characters. You play modifier cards on those characters with the aim of getting them to the lowest possible negative value and then killing them off, ending play. Any player may play modifier cards on any character, not just their own.
While Gloom could be played as a simple card placement game, our group prefers to play it as a collective storytelling game. We base our descriptions on the cards played, but the story grows from there. The descriptions and story are the best part of Gloom! We always have a good time playing it.
Click here for a link to the complete instructions from the publisher’s website.
Click here (link from publisher, Atlas Games) or here (Amazon) to buy the base game. (Full disclosure: we get nothing from this!)
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This episode wraps up the final session of this season of Entropy Rising. Though a slightly shorter episode, much is revealed about the players, both past and future. Many questions will hound the players until we return to this campaign.
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Rudely distracted from their breakfast in the Ashkent temple to the Raven Queen, our heroes must rally the clerical staff to defend against an agent of Orcus and his skeletal minions. This episode comes from the final session of this chapter of Entropy Rising and is a double long two hour episode without any breaks in the battle.
No new episode next week since this is a double.
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Gwen, Eryth, and Cadfan make their way to Ashkent for some answers. Strange encounters along the way keep them on edge.
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No one could have predicted this episode. Not at all. Drakes attack the party in the desert.
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The criminal case is resolved, one way and another. Our intrepid adventurers try to figure out where to go from here.
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We have them dead to rights! If only we could prove our case somehow…
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The reference for this week’s title goes by really quickly. Did you catch it? In any event, the murder mystery is resolved… sort of. Have a listen.
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The mystery deepens when we expand our suspect list to include treacherous costumed halflings. Beware the zipper!
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A village on the horizon! Could it be we are reaching our goal and the conclusion of our mission? Oh, skill challenge. Guess not.
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Ambushed! Our journey is interrupted briefly on account of violence. It could happen to anyone.
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This is a non-episode episode. This session was plagued by connection issues. Listen to the disclaimer at the beginning of the episode and decide for yourself if you want to listen.
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Finally, the party leaves Buthol behind and embarks on a new mission in their service to The Raven Queen. The road may not be the safest of places in this world, however.
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Buthol finally shows some worth as he gives the party loot. Some other stuff might happen too. But the most important thing is the loot.
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The party continues exploring the chambers to discover the true cause of the undead fouling the area. They must attempt to vanquish their greatest foe yet: a slippery patch of ice.
This episode being another double episode, there will be no new episode next week. This way you don’t have any breaks in the action.
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Rangrim helps the party find a suspicious chamber within the mountain where they pick a fight with some wights.
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For this episode we are joined by a special guest star: Brian! Brian is usually a silent partner in the endeavors of LTM Gaming. For the next few episodes, he plays a character helping the party as they explore some of Buthol’s past.
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Buthol asks the party to participate in state-sanctioned violence. Apparently dwarves joust. Hilarity ensues.
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The party finally gets paid… sort of. Dwarven checkbooks are weird. The party explores more of Firemount.
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Recent developments in Firemount leave Buthol reeling and the rest of the party feeling awkward about all of those “your mother” jokes they told Buthol on the way here.
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The party is finally on land once again, transporting the prisoner along with Buthol to the Firemount Clan home. Their mountain path is not without dangers, however.
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Mutinous scum! or… Villainous Captain! Wait, who do the passengers side with in case of a mutiny?
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The party must assist the crew in defending the ship from a pack (pod? school? shiver?) of water mephits. Cadfan wins the ensuing wet t-shirt contest.
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Tensions are rising aboard the ship. The surprise guest causes some friction. However, that must wait when the ship comes under fire from an external threat.
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The voyage begins. Buthol earns the “worst dwarf ever” achievement. The rest of the group tries to find their sea-legs and suss out the situation aboard.
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If there’s anything that says hardcore gaming more than a dinner party, I don’t know what it would be. The group finds a faster way to travel.
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The party seeks help from the temple to The Raven Queen in the Keep of Oran to start the next leg of their journey to the Dusty Mountains.
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Having found themselves in the wild, the party opts for the safest route to finish the distance to the nearby Keep of Oran.
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The party decides how best to traverse the entire continent in order to transport Buthol safely back to his home. Skill challenge!
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After narrowly surviving the fight against the winter spirit the party confronts Buthol about his lack of leadership. More importantly, loot!
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Our adventurers continue on without Buthol and encounter a very dangerous new foe. Double episode this week also means no episode next week.
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The kobolds just won’t quit with the traps. Listen to how our adventurers fare against a classic Indiana Jones villain.
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The conclusion of our little side adventure. Learn the fate of Kunthol and Dichol and what makes Buthol who he is at present.
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With Matt unable to play for a session, TJ reaches into Paul’s bag of tricks and pulls out a one-shot flashback adventure. Think of it as Buthol’s origin story. In this episode, young Buthol’s friends are Kunthol, played by Paul, and Dichol, played by Steve. Apparently dwarves never learn they can delve too deep.
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Despite a reluctant Buthol, the party is determined to plumb the depths of this endless kobold dungeon. However, they have more to contend with than kobolds in this episode. Their investigations bring up more questions than answers.
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In this episode of Entropy Rising, our fearless adventurers take on the prestigious Kobold Home Guard. This elite group of kobolds is highly trained, their skills having been honed over the generations. Parents brought up their children to the ways of defending their home, and the post is never left abandoned. Either that or some kobolds have a rock they throw.
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The dungeon exploration continues as a suspiciously behaving Buthol leads the party further down, where they face off against more kobolds and encounter traps.
Also, jaunty dwarven hats.
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Welcome back! In this episode Gwen decides how she will bid farewell to her loving family and the party begins to explore their first dungeon as they attempt to find information about who is responsible for the undead attack.
More information about this podcast is available at ltmgaming.com
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Welcome back! In this, the second episode of Entropy Rising, our characters engage in their first battle. The party fights to rescue Gwen from the clutches of ex-boyfriend Bil and his undead companions. Join us and see how zombies fare against this party of divine characters.
For more information about the campaign and its characters, check out ltmgaming.com
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Welcome to Entropy Rising!
In this, the very first episode of the LTM Gaming Podcast, TJ begins as dungeon master of a 4th Edition Dungeons and Dragons campaign. You will meet the main characters as they meet each other and choose a path. They are:
Cadfan, a deva avenger played by Paul.
Eryth, a revenant invoker played by Steve.
Gwen, a half-elf half-dwarf paladin played by Matt.
and
Buthol, a dwarven cleric NPC.
The characters are thrust together because of their service to The Raven Queen.
More information about the world they live in can be found at ltmgaming.com
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