In which the party discovers what’s causing that horrible stench.
In which the party discovers the greatest torture ever known to the world… and uses this knowledge to terrible effect.
We’re here again! Another episode! We investigate ships, talk to an old friend, and go for a long walk… to the beach?
Thanks for listening to the LTM Gaming Podcast!
And we’re back! Nothing like a 5+ year hiatus! We have continued to game, but the editing became overwhelming. We have finally come around to TJ’s campaign, Entropy Rising, again, and we have a much more streamlined audio process now. Expect about one episode a month. This first episode is a little choppy because of where some of us are recording, but you should at least listen to the first 15 minutes or so to hit TJ’s epic recap of the entire first season, created partially with Incredibox.
We hope you enjoy!
This episode wraps up the final session of this season of Entropy Rising. Though a slightly shorter episode, much is revealed about the players, both past and future. Many questions will hound the players until we return to this campaign.
Rudely distracted from their breakfast in the Ashkent temple to the Raven Queen, our heroes must rally the clerical staff to defend against an agent of Orcus and his skeletal minions. This episode comes from the final session of this chapter of Entropy Rising and is a double long two hour episode without any breaks in the battle.
No new episode next week since this is a double.
Gwen, Eryth, and Cadfan make their way to Ashkent for some answers. Strange encounters along the way keep them on edge.
No one could have predicted this episode. Not at all. Drakes attack the party in the desert.
The criminal case is resolved, one way and another. Our intrepid adventurers try to figure out where to go from here.
We have them dead to rights! If only we could prove our case somehow…
The reference for this week’s title goes by really quickly. Did you catch it? In any event, the murder mystery is resolved… sort of. Have a listen.
The mystery deepens when we expand our suspect list to include treacherous costumed halflings. Beware the zipper!
A village on the horizon! Could it be we are reaching our goal and the conclusion of our mission? Oh, skill challenge. Guess not.
Ambushed! Our journey is interrupted briefly on account of violence. It could happen to anyone.
This is a non-episode episode. This session was plagued by connection issues. Listen to the disclaimer at the beginning of the episode and decide for yourself if you want to listen.
Finally, the party leaves Buthol behind and embarks on a new mission in their service to The Raven Queen. The road may not be the safest of places in this world, however.
Buthol finally shows some worth as he gives the party loot. Some other stuff might happen too. But the most important thing is the loot.
The party continues exploring the chambers to discover the true cause of the undead fouling the area. They must attempt to vanquish their greatest foe yet: a slippery patch of ice.
This episode being another double episode, there will be no new episode next week. This way you don’t have any breaks in the action.
Rangrim helps the party find a suspicious chamber within the mountain where they pick a fight with some wights.
For this episode we are joined by a special guest star: Brian! Brian is usually a silent partner in the endeavors of LTM Gaming. For the next few episodes, he plays a character helping the party as they explore some of Buthol’s past.
Buthol asks the party to participate in state-sanctioned violence. Apparently dwarves joust. Hilarity ensues.
The party finally gets paid… sort of. Dwarven checkbooks are weird. The party explores more of Firemount.
Recent developments in Firemount leave Buthol reeling and the rest of the party feeling awkward about all of those “your mother” jokes they told Buthol on the way here.
The party is finally on land once again, transporting the prisoner along with Buthol to the Firemount Clan home. Their mountain path is not without dangers, however.
Mutinous scum! or… Villainous Captain! Wait, who do the passengers side with in case of a mutiny?
The party must assist the crew in defending the ship from a pack (pod? school? shiver?) of water mephits. Cadfan wins the ensuing wet t-shirt contest.
Tensions are rising aboard the ship. The surprise guest causes some friction. However, that must wait when the ship comes under fire from an external threat.
The voyage begins. Buthol earns the “worst dwarf ever” achievement. The rest of the group tries to find their sea-legs and suss out the situation aboard.
If there’s anything that says hardcore gaming more than a dinner party, I don’t know what it would be. The group finds a faster way to travel.
The party seeks help from the temple to The Raven Queen in the Keep of Oran to start the next leg of their journey to the Dusty Mountains.
Having found themselves in the wild, the party opts for the safest route to finish the distance to the nearby Keep of Oran.
The party decides how best to traverse the entire continent in order to transport Buthol safely back to his home. Skill challenge!
After narrowly surviving the fight against the winter spirit the party confronts Buthol about his lack of leadership. More importantly, loot!
Our adventurers continue on without Buthol and encounter a very dangerous new foe. Double episode this week also means no episode next week.
The kobolds just won’t quit with the traps. Listen to how our adventurers fare against a classic Indiana Jones villain.
The conclusion of our little side adventure. Learn the fate of Kunthol and Dichol and what makes Buthol who he is at present.
With Matt unable to play for a session, TJ reaches into Paul’s bag of tricks and pulls out a one-shot flashback adventure. Think of it as Buthol’s origin story. In this episode, young Buthol’s friends are Kunthol, played by Paul, and Dichol, played by Steve. Apparently dwarves never learn they can delve too deep.
Despite a reluctant Buthol, the party is determined to plumb the depths of this endless kobold dungeon. However, they have more to contend with than kobolds in this episode. Their investigations bring up more questions than answers.
In this episode of Entropy Rising, our fearless adventurers take on the prestigious Kobold Home Guard. This elite group of kobolds is highly trained, their skills having been honed over the generations. Parents brought up their children to the ways of defending their home, and the post is never left abandoned. Either that or some kobolds have a rock they throw.
The dungeon exploration continues as a suspiciously behaving Buthol leads the party further down, where they face off against more kobolds and encounter traps.
Also, jaunty dwarven hats.
Welcome back! In this episode Gwen decides how she will bid farewell to her loving family and the party begins to explore their first dungeon as they attempt to find information about who is responsible for the undead attack.
More information about this podcast is available at ltmgaming.com
Welcome back! In this, the second episode of Entropy Rising, our characters engage in their first battle. The party fights to rescue Gwen from the clutches of ex-boyfriend Bil and his undead companions. Join us and see how zombies fare against this party of divine characters.
For more information about the campaign and its characters, check out ltmgaming.com
Welcome to Entropy Rising!
In this, the very first episode of the LTM Gaming Podcast, TJ begins as dungeon master of a 4th Edition Dungeons and Dragons campaign. You will meet the main characters as they meet each other and choose a path. They are:
Cadfan, a deva avenger played by Paul.
Eryth, a revenant invoker played by Steve.
Gwen, a half-elf half-dwarf paladin played by Matt.
Buthol, a dwarven cleric NPC.
The characters are thrust together because of their service to The Raven Queen.
More information about the world they live in can be found at ltmgaming.com